Hello fellas, here's something of a tutorial for beginners, or perhaps advanced artists new to the game art. I use the word beginner loosely because this is NOT a complete step by step tutorial and it assumes some familiarity with the software. I made this as a demonstration for my classmates to introduce them to the…
Just wanted to say I enjoyed your tutorial. And to answer you question if you can bake in max without a cage and the answer is yes. Just when you go to render to texture under options (next to pick under projection mapping click) click off the cage option.
Thanks, the 3 point shader is super slick. I use xnormal mostly because I've grown comfortable with it as of late, can you bake in Max without a cage? Baking in xnormal is pretty fast and easy, though I'm not totally biased at this point, will have to investigate for sure. Love your Bioshock work btw :) Thanks man :)…
The lowpoly should wrap around the highpoly as closely as possible, when you bake, the highpoly and lowpoly must share the same 3D space as I did in the video. The lowpoly will project out and grab the highpoly normal data. When you bake using XNormal you can set the Maximum Frontal Ray Distance and Maximum Rear Ray…
Thanks for this. I have probably a stupid question, but when you build your low poly to to high for baking how close do you actually have to keep them? I thought xnormal or whatever projected outwards from the low poly, but you have the high inside the low. So then is the practice, for the low poly to surround the high?