The reason I had to animate my grass using a material editor, is because I'm using march beta of UDK. There is no foliage volume or foliage in terrain material in this version, therefore I had to do the physics manually. Sorry but even if I post 1920X1080, you wont be able to see the node names or more importantly you…
Wow thanks guys! @LMP - I know what you mean, I'll try to correct this issue by giving skydome texture a correct perspective (right now its just generic clouds with a rotator node) and better lighting. @Mistry10 - That's an interesting idea. Yeah I'll try moving my stonehenge closer and I guess it will look more like a…
Hey guys, haven't updated this in a while (was working on my demo reel). I've decided to clean up my textures to make my Environment more efficient. I've got here a diffuse I'm using on my huts: And as you can see I only require opacity map for the Roof and Fur piece, while the rest of this map is a waste of space: Is…