It always translates 1:1 - 1 unit in max is 1 unit in unreal. I just set my units to generic. there's some stuff here about how big gears of war level scale is: http://udn.epicgames.com/Three/GearsMods.html#Custom Content
Is there a way to set up Max to mirror UDK scale perfectly so you can build something to scale in Max and have it translate 1:1 in UDK? This would be my preferred method if possible.
ya udk can export out section of a level to fbx which can be imported into pretty much any package. personally i like to build sections in maya and ussualy got my high poly done in maya before i got anything into the engine than i start breaking my scene up into assets to do low polys for than i bring those into udk 1 by 1.
Here's some reasons why you might use BSP: 1) BSP allows you to play your map in-game right away. This can be very useful for making sure everything looks right when you play the game before you have to start making stuff. 2) Not every designer knows how to use max or maya. And using BSP means you don't have to buy a…