Its not how your edges flow but the overall design language that don't fit together. if you look at the picture you attached, you can clearly see the design flow of smooth curved shapes in the silhouette, and then some sharp squared shapes where the more technical parts are. so I'm with OtrickP that they don't fit to the…
@zpanzer : i think some of your hardedges are a bit too sharp atm... sure depending on your lowpoly but i think they wont bake out so nice currently. -maybe do a test bake now before you head on to other parts... ..else the blockout is ace and the thruster thingy is awesome :D @growgor : nice sculpt! but i have the feeling…
I'd also like to thank people for checking it out :) Always glad to see people dropping by and leaving a comment or two. I've been giving the "sharp edges" criticism some thought and while I could see it would become a problem if this was to get baked down, I don't think it will have a large impact on a scene rendered in…