I agree with bbob. Modeing wise its looking great. Texturing wise it looks like you tried to create some wear and tear on the surface but it's not convincing enough yet. Mostly because in certain places you have a lot and in other places you have nearly none. Unless you want to go for the team fortress like cartoony style,…
Yeah I agree, it's kinda of a bitter sweet victory since so much is faked.. But I'm happy with the result none the less. This project also resulted in alot of experience in making this kind of models and how I should handle texture work in the future.
All is looking great! being a huge fan of zerg my only input is for the Hydra. Proportions and weight is looking solid, im not geting the feeling of function though. The mandibles needs to fold into the skull more, look closely at the details of the face, the jaws fold nicely into to head, the tusks or mandibles almost…
Update time! newest update, decided to redo the blockout from scratch and it's already alot more accurate. So I only have a day or two more to spend on my blockout before having to move into the high poly refinement. if you have the time, tear it apart! Also just wanna note: I'm having some problems with the feet at the…