I have this problem at work sometimes. But I think we've gone off on a tangent from fenderbender's original question. Assuming he wants to mirror the symmetrical portion of the mesh while maintaining any skinning on the asymmetrical portion of the mesh, I agree with cw to use the skin modifier mirror in this case. This is…
The main feature of my script is that you can mirror biped weights but simple bones hierarchy as well. Sometimes putting script in Max's home dir makes script not recognized/loaded (i had some issues) the try directory C:\Users\<account name>\AppData\Local\Autodesk\3dsmax\200x - xxbit\enu\UI\usermacros
if that's the case, it could be that you also have bones right ontop of eachother (which would mean you probably need a scripted solution) or your Mirror Tresh. is set too high
Sorry man I got the sense from the OP that he has already skinned the asymmetrical body, and was moving onto the symmetrical face, hence the request for info about mirroring specific verts. That's an interesting script. i wonder if the weight tool's copy/paste could be made to work this way and copy mirrored. :)
ummm a big thanks pasha, but i have a very limited knowledge about using script.i understand how to save the first code as .mcr.The part that i don't understand is the second part how to execute the code. is there any site out there that can help me learn the basic of "what to do" when someone gave me script like this?…
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…