I just recently watched the 3D Motive modular building tutorialand it seems to make a lot of sense. But to me it also seems to be very limited. The whole part of taking a plane in 3ds max and modeling everything from the plane seems to me to be limited to very basic shapes. For example, I want to make a building that has…
Hey Guys, I just wanted to say that @passerby is right on. The goal with modular bits is really to stick to a grid to make building out large spaces fast and easy while also allowing you to re-use meshes and texture memory. For the video I chose something rather simple to make the concept easy to understand and get into.…
well tyler maybe you guys could do a tut on material effects sometime, iv been trying to make a spawn effect using a opacity mask with a hot edge using the emissive channel with the mask being compared to a parameter controlled by matinee but i cant find a way to make the effect move over the model in the direction i want…
Thanks for the advice... and for some reason when I added the texture inside of the uv edit window, everything kinda just made more sense. I am almost done with my project... as I am writing this, udk just crashed. Oh joy. Better get back to the project.
there is no real way to do this the idea is to just stay on the grid in both your 3d package and with your texture flats and try to use parts of 1 flat in multiple props which doesn't mean you need to model everything off from a plane. it is more of a planning thing think of all the props you want in a scene than think…
I don't think there's a standard method. The method described in the 3D Motive tutorials (awesome btw, I purchased the videos too) seems to be more useful for buildings and the link because it's mostly straight lines and flat surfaces. But I'd say you can do handrails too, quite easily. It depends on what kind of handrail…