Defiantly not simple at all. It would also have to be something in your engine. Its not something someone could do say in UDK or Crysis unless its coded to work that way. From what I have been told no other studio uses anything similar to that. But will all benefits comes draw backs which this of course induces. But all…
Because of game engines like UDK, Crysis, Steam, Unreal a lot of people think that most company's use an engine like this to build there games. Fact is most dont, there are a lot who use UDK and such but most use a "proprietary engine" for there game, which is very different from things such a UDK. In engines that are like…