I just wanted to point out that, although that tutorial teaches several interesting techniques, at least 50% of what it teaches you is "the way is absolutely not meant to be done" (I hate it when tutors do that, even more so when they state that they are teaching you something wrong), last but not least that guy's accent…
This way you do NOT have to rig and animate it. Basically you just use vertex painting (which I didn't even know what that was before the video) to paint weights on your object in maya. Then in UDK you can animate it using vertex's. So basically you paint it two colors from top to bottom, lets say the bottom is blue and…
No I am not familiar with animating in UDK. I was expecting to have to rig it up in Maya and export the animation file to UDK. Is there an easier way? And if so, will it give the desired effect? I'd love to watch that tutorial but I simply cannot afford it at the moment. Also, its for Unreal Editor 2? Is UE2 much different…
http://udn.epicgames.com/Two/ActorX.html Download the apporpriate actor X plugin here. Not sure how it works for maya, but for softimage after putting the file into the plugins folder, when you run softimage there is an Actor X option under 'export', its extremely easy. Hope this help. Then as mentioned before, in UDK you…