I know I know I can animate this by hand but it seems as though the results are not really worth the time put in to it. Basically what I want to do is using some sort of physics simulation software to drive a bone chain, which in turn will move a mesh skinned to it. Said mesh would be a strap on a first person gun model.…
I would use regular old cloth with a little bit of gravity on a (fairly dense) single sided strip of polys. Then attachment constrain a few dummies to the surface of the cloth, then snap your bones to the dummies to key your final rig/mesh. That way you can still set keys for your final rig getting in and out of a root…