I had an idea for a way to create wavy sand. Heres where I'm starting. It's pretty terrible but it'll do for this example. I'm assuming that you don't know anything so I don't leave anything out. Sorry if some of this is stuff you already know. What we're going to do is do some UV distortion to introduce some eddies into…
Wow! That sand looks amazing! And thank for you all of the detail you put in, it's always nice to know what nodes do what xD I hope I'm not asking for too much, but how did you go about making your initial normal map and what's your light setup? Because that already looked better than what I had done already, also I know…
wow, Great use of uv offsetting! You could go even further and multiply your noise scale by a vertex color channel, then you could actually go into mesh paint mode and paint the ripples in there however you wanted. It would be a great way to break up the tiling of the material!
I'm currently working on my first demo reel piece, it is a ship/submarine wreck in the middle of the desert with a house built around it. I won't be modeling the human/camel, so I'll change up the composition a bit. I'm considering putting a cactus or something in place, however at the moment I have the truck over there.…
No problem. For the lighting its just a combination of an orange light at intensity 1 and a blue light at intensity 0.25. I use those cos they make your scenes look richer. For the sand waves I was sloppy but if you're more careful you'll end up with a much much better result. First, draw smae lines that look like sand…