ok.. here we go Here is a basic AO map plugged into the emissive channel, for viewing purposes only, normally this would be put into the diffuse. With this AO.. if it is plugged into a multiply node.. in both A and B slots, it is the same as duplicating the layer in photoshop, and setting it to multiply, as seen in the…
okie dokie. first off.. i think you are confusing kismet with the material editor. like the material editor (and the post process editor and the animtree editor and maybe some others).. kismet is node-based.. which is where i am assuming your confusion of this comes from. now anyway, this is a topic that i guess is great…
All I know is kismet is used to create materials and thats about it. All I usually do is load texturesample of diffuse, normal, and specular and just plug it in and call it done but obviously this isn't enough and its starting to bug me. Why do people make huge kismet tress? How can you even understand what you're doing…