well, what you could do is save all the dummys you created with the first script in an array and then cycle thru that array with the second script deleting them... this way you could have other dummys in there, too or you look into automatically renaming those dummys (e.g. putting a prefix like "pivotdum_" before you…
j = targetMesh for i in collection do //change that to something like i in (yourarray) do ( meshop.attach j i ) found that on CGTalk, was a three minutes search. there is also a "snapshotAsMesh" function in max, might wanna google that. you can then check the snapshot (or merged) mesh with something like for v=1 to…
selection is an object collection. You can access more specific object collections within your scene. for instance objects -- all the objects geometry lights cameras helpers shapes systems spacewarps and we know that dummys are of the class dummy (type classof $ to get your selections class) for obj in helpers do( if…
Since I've been so successful finding grade A help here before.... I'm back :D Still working on this script which is almost done. However I'm having more trouble. What I'm trying to do it; * snapshot all the meshes in an array to a new single mesh. (tempMesh) * determine the centre point on x and y - store these *…
Hey guys, just started learning MaxScript and I'm trying to make a tool for work but I've hit a wall. Embarrassingly early as well :P So what I'm trying to do is this; I have an object that's broken up into lots of chunks. Basically we need a dummy object positioned at the pivot position of each of these chunks. place =…