@adambromell - Mine, obviously. I try and keep it game-art specific as much as I can and will often ramble about different opinions on game art and the shit we do for a living. The goal being to try and spark conversations on Twitter. @polycount - Polycount's.
I have been thinking lately, I wouldn't have made any of the game development connections that I have without the use of twitter. I find it as a great, quick means of communication to network with people of interest. With it I have been able to make many friendships with people and gain considerable knowledge from them.…
Living in a place very distant from game design and game artists, it's an invaluable resource for me to get in touch with game developers, besides Polycount of course. My Twitter is: http://twitter.com/#!/in_prog I rarely post stuff on Twitter, but I check it almost daily since GDC.
I really don't follow enough people who tweet about 3d, I think polycount, mapcore, Adam and thats about it. So more PC tweeters (twats?) please! I rarely ever actually tweet from my account, it pretty much only reblogs from my sketch blog. But maybe I should use it for smaller, more pointless updates. @fearian
Never really got twitter. Never saw the point. I dont even see the point of following it really. Most things I see posted arnt that interesting or if anything is interesting its generally posted on other websites I read already or friends just send links directly. Dont really see the whole appeal of "exposure" either…