this is really a nice script, but lets say you make a box, and then apply 3 levels of turbosmooth. (or how many you want) and then collapse to mesh. if you apply the script over that mesh, it will result a much smaller box than the original. thats because apparently, it wont average the size, it will only create a new…
this is really a nice script, but lets say you make a box, and then apply 3 levels of turbosmooth. (or how many you want) and then collapse to mesh. if you apply the script over that mesh, it will result a much smaller box than the original. (check image below) thats because apparently, it wont average the size, it will…
this may be kind of a silly question, but how would this script deal with a mesh that had any triangles? i know zbrush throws a fit when trying to recreate subds if there is a single tri. is this the same?
awesome. Is this sensitive to things like the order the verts are stored in? For example- could I run this on geometry imported from another package? Also what would happen if you moved a vert and then tried to run the script? Would it give you a new cage with the altered vertex averaged into the sub-d cage or would it…
Hi all, fael097 it is definitely possible to make it like the original mesh, but I will have to research it a little, reverse engineer the Catmull-Clark subdivision algorithm. Right now I'm working in c++ with the SDK to make TurboReduce modifier. By the way I changed the name to turboReduce. I released version 1.2 which…