Okay, so I'm really trying to figure this out but I must be doing something wrong. I've got my layered texture node, connected to a tiling color map which is assigned to my first uv set, then ive got my 2nd color map, which is assigned to my 2nd uv set especially made for the moss, yet when I assign these uv's to their…
* For the layered shader it depends on whether you want the moss to tile the same as the rock, and if you wanted it to tile the same, you should just add the moss to the tiling texture. * If you simply want a different tiling amount, you could use a layered texture with the same UV set and then change the scaling value in…
Also you mention that you've got your Layered Texture connected to your "tiling color map". Don't you mean vice versa? The way I pictured it you wanted the two textures going into your Layered Texture node, then the Layered Texture node to your shader node. Texture A/Texture B -> Layered Texture -> Your Shader
Hey there man, thanks for your reply! Yeah, I actually want to not tile the moss at all on the rock. I have made a separate UV set for the model that is laid out specifically for where I want the moss to be, and so that it's texel density is really high, so that when it lays on top of the primary rock texture it looks as…
You might need to switch order they are shown? Your base texture might be shown in front of the decal texture. Decal being "behind" sort of say. You can rearrange this order in the Layered Texture node. Use Mouse3 to drag-and-drop them around to switch order. That is where you can add/remove the inputs in the Layered…
Going to Necro this thread because I'm possibly working on the same art test. I'm trying to paint in areas using vertex colors, layered textures, and different UV sets. I've gotten this to work with the Diffuse textures, but when I do it for the Normal maps, they don't show up. It's either one normal map or none at all. In…
Hey there guys! =) So, I'm working on an art test for a studio I can't say (Because they said not to O_o) and I have a question about using two textures on a single model. So, in MAYA, say I have a rock. I already have my color map applied and shader network set up with a normal map, etc. My color map is a 512 by 512. I…