Yea I agree scripting it would be a good way to go if you know what you're doing. If the huts are instances or clones, you could use the object paint tools. Load them up in the library and click/paint them into place. If they're all individual that probably won't work that well... There was a plug-in called "Glue-it" I…
Script! You will need to make sure your houses pivots are at their base. i can give you a script for that if need be. I made the script only position the house not change their orientation to fit the terrain, I can do that too, but it struck me as a dumb idea. If you find the houses are not fully bedded into the ground…
If that ^ isn't what you're after, there's a great script called "spPaint3d.mel" which you can grab from here : http://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/misc/c/sppaint3d You get a lot of control and can randomize which meshes are placed, their orientation jitter etc. It's a bit of a duplicate…
That sounds promising. Not sure how I'd script it, though. Sweet, I'll give that a shot in the morning. If that doesn't work, I'll try Cheese's "spPaint3d.mel". Thanks for all the suggestions!
All the buildings are individual, and the pivots are centered, but can easily be placed at the bases. What type of script would do this? I'm not even sure what operation to use to make a single building sit on the ground correctly, at this point.
http://myfacewhen.com/96/ In otherwords, "OMIGOD, that was sweet". It worked, quickly, and didn't crash or do anything crazy. It seems like some buildings were placed at different heights than others; not sure if that's a problem with pivots on my place or something to do with the scripts (I think most of the misplaced…