Yeah, no problem. They worked really well. You can always adjust the intensity or smooth it out. The textures are part of the project files from here: http://www.thegnomonworkshop.com/store/products/tutorials/vmo01/. Also, read this: http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html
All of the rocks in the scene are made from 3 different Zbrushed rock models that I mish mashed together in UDK. That means it renders the triangles behind the rocks too but they're fairly low poly and it's much easier to author than a bunch of unique models for every cliff face around the map. Also I've started using…
Ooh! When I started working in UDK I was constantly forgetting where all the basic things I needed to set up a level where - I checked these two pages ALOT: set up nice looking work lights: http://www.polycount.com/forum/showpost.php?p=1180420&postcount=35 Set up a level to not look like ass:…