Yahhhh there we go those rocks are looking alot better! Now get your crazybump normal map over it and some diffuse work + vertex ambient occlusion ( if not done already ) so we can see this scene shape up!
You learn something new everyday. Wish I'd known that a few minutes ago :P You might be surprised how much work that simple scene can be. The terrain, are you going to use the new UDK terrain or make your own terrain mesh in Max? If you do, you'll need to make a painting shader for painting grass/mud etc otherwise you…