I've been thinking about interesting things I can do with this ground texture to tick boxxes for class and I want to post some ideas for crits. My plan is to create an asphalt material with vertex blending properties that could blend* cracks and wear * dirt and detritus * height variations depending on what I need. With…
Alright, I spent a few days (and nights) on another module, and I'm back to focusing on this scene. First up, finished the pillar textures. I've started cutting corners alot in this project to meet the deadline, but stop me if you see anything glaringly obvious. here's the diffuse: The spec is just the same but thrown…