Sure perna, thanks. Reset the scene and exported the old ones in a new file, same issues. Result RTT settings 1 RTT Settings 2 Normal Map Settings 1 Normal Map Settings 2 AO Settings 1 AO settings 2 Projection settings
Oh i missed this before. This is just confusing. Using or not using smoothing groups will have no effect on a properly set up bake(IE: averaged cage) so its useless advice, or bad advice(suggesting he set up a poor bake just to avoid adding some supporting geo).
Done.And changed to recommended render settings for the test bakes, additionally scaled down the UV space for the test handle bake to a more appropriate size. Errors are very pronounced, not sure what might be the issue. Going to fiddle around with settings and see what happens. Heres a screen shot, using the same LP and…
Yes, you'll end up with two AO layers instead of one in your PSD(but little manual editing), but this still seems way faster than what you're suggesting, especially for something with any sort of complexity. Also, keyframes take like 10 seconds to set up, I'm confused why you seem to think this will take all day to do.…
Yeah, that pretty much covers it there. Here are a couple more: 6. Do another test bake 7. Another round of corrective geometry or smoothing group tweaks - I'll often find one or two little things after my final uv pack is set, that I didnt notice with the quick bakes 8. Prepare for final bakes - Explode high/low - Make…
EDIT: @ perna, just posted this right after yours. Going back to read your stuff now. Doing some test bakes but I am having issues in some areas such as the handle in 3DS max 2011. The bake results for the handle show multiple artifacts and a very low appearing resolution even though I am using a 2048x2048. Using 3Point…
Simple extrudes never really register with bakes - if you're seeing it head on and there's no beveled edges to help catch the light, you're not going to see it. Same goes for the normal map baker. I would think AO would work either way though (but it could depend on how you set it up) Edit: I am far too slow.
Unfortunately I am using max 2011, but I mimicked the settings you described with materials and saved them to my own maxstart for future use. You may notice the body itself, especially at higher tiling, is not the exact same density as the other 125% close parts. This is because the gun body was too long to fit into the UV…
Here is the update, no more seams on any of the mirrored pieces. I think I will now proceed to final bakes with hammersly 1.0 quality. In regards to the maximum edge padding, I am curious why its needed if you have no visible seams at default value of 2 or at an increased value of 3 or 4. I am not questioning you at all,…
Ditto, when I uv, I separate my model off into various chunks and work on them one at a time, making sure each small section has really polished uvs, then I make sure the scale on each individual "mini uv" is consistent, and scale up the detail areas. This also helps to keep similar UV items near their buddies in the…