We probably all know that LOD stands for Level of Detail and we probably know what it's for and how it works, but what does SLOD stand for? What does the S stand for? Is it: silhouette level of detail super level of detail simulation level of detail sub-level of detail Something else? These are things I've found trying to…
A fallback shader is for hardware that does not support the target shader. It has to do with hardware support instead of distance from camera and stuff. You have LOD0 - standard mesh LOD1 - optimized mesh for far viewing SLOD - even further Actually, I just answered this when grabbing these screens. it is super lod. Which…
My logic tells me it's Shader LOD. If a character is 15 pixels tall, fuck parallaxed normal maps and reflection maps on the eyeballs. Just render the diffuse map + vertex normals. I think UDK calls this the 'fallback shader' but I'm not entirely sure.
once you overcome the fear of looking like a newb - just ask! :) I like it when people ask questions - show's they're interested and not just nodding along all the time. I like it even more when people speak clear plain English rather than throwing acronyms around all the time. Shows me they know what they're saying and…
passive aggression is wimpy. But tell us how you REALLY feel? lol Yea, just wanna know what it means once and for all so I can commit to that in my brain.