Latewhiterabbit - Custom shaders, I get it now. Yesterday I put together a basic vertex shader, and next I will make shader that will give me that harden edge. My skills in UDK are very basic and as I am finding out is its a very powerful engine. So this is what I figured out needs to be done... First off, my walls are way…
Well, first off, your scale is wrong. The doorways look a little wide, but that could be best for game play - however, that fire extinguisher, as it is now in the scene - would be almost 4 feet tall. And no, the tile-able texture for the ceiling tiles isn't working. The texture needs to line up with your holes and fallen…