I've started the diffuse in poly paint, at the moment I'm just blocking in the shading and tones and when i feel like I've done that to the best of my ability I'll use zapp link to add detail. What do people think of this workflow? If it seems wrong to you let me know as this'll be the first character texture i do!
I'm having a really annoying problem with Marmoset tool bag, when i use lights other than the sky light seams appear where there arn't any and i'm not really sure why. Here's what i mean These artefacts bear no relation to my diffuse or normal maps either. has anyone got any ideas as to why this may be happening? thanks…