Your characters calves are bulging out in the wrong place. They should buldge in the opposite direction, though the curve you made on the outside of the leg does look okay. A little less radical would contribute to its believability. Normally the inside split (meaning the one on the inside of the leg) of the Gastrocnemius…
haha well thanks a lot :) it was mainly a bad choice that i didn't decide to rectify untill it was too late but is something i will discuss in my report and consider next time i do a character. having some problems following that tutorial, when i generate this comes out what i'm expecting is something that follows this uv…