I have 3 Low poly and 3 High poly pieces. Am selecting all LP each with individual projection mapping but rendering results in 3 separate maps. Is there some setting in bake to textures to force it into one map? Otherwise my only options are to... 1) put them together in photoshop (fine but annoying for testing) 2) attach…
Cool tip fletch, just done it and can see how it could be helpful but it still doesn't allow multiple baking into 1 map. So only solution is either attach them all temporarily in max and bake or put all the bakes together in Photoshop, seems daft that you have to do that every time. I usually do about 10-30 test bakes…