To be honest, the normal maps are hardly noticeable. Diffuse converted normals aren't great for much other than details of which there is not a whole lot of to begin with. If you do want to use normal maps, I suggest creating real high res source models with more details to bake from and then doing your PS/NDO stuff on top…
I'm back and I've brought ART! I managed to get a few assets to a presentable level of "finish" during some time off of work. However, I have to revisit them before I call them "done". The Dofus art style is used as a base to get a general "look and feel" and then I've tossed in a layer of "realism" with the normal maps.…