Hey Oni - I hear ya. I'm sure that will change when it has a diffuse and spec map. I'm only displaying normals in this shot (with a general spec setting in Marmoset).
Hi Quake - Thanks for the great crit! I agree on the test bakes! I ended up putting most of that into the low poly. I didn't want to optimize the handle though, as there's a lot of line work on it (the grip). I want the UV's to be as relaxed as possible to avoid any heavy distortion in the pattern... so near square quads,…