Yeah, i'm not suggesting the noise-overkill scratch every edge up, that doesn't actually add character in my opinion, and when you scratch every edge, its the same as not scratching ANY. Just how contrast works. So basically, when texturing an object there are three distinct phases/types of detail: 1. Base materials, this…
I'm inclined to agree with EQ: however i'd also say that the work is good, and EQ's advise are the steps necessary to get it to great (which judging by the work you put into this model, that's what you're going for.) generally don't say this, but this is a very good start. Some minor changes (as suggested, would take this…