i dont think its a good idea to use someones tire model either. i suggest u go back and change some stuff on it. and no offense but putting an environment together with props u got from doing tutorials is kinda cheesy... watch the tutorial, learn from it, and do ur own thing. apart from that everything else looks really…
Thanks for the feedback. Do you think about the texture in the terrain or the terrain itself? I haven't seen the cgtuts tutorial but it might be hard to create a dumpster that stand out from the rest. But i will look in to it :) I updated with some wireframes.
Hey Kraratekodden, if you haven't already, try creating a second UV channel for the prop. Here is a great tutorial by 3D Motive which explains how.. assuming you are using 3dmax. http://www.3dmotive.com/product-udk-lightmaps Nice work so far :)
Wow, those props look much better by themselves than in the in-game screenshots. In the last two screenshots, the empty area is taking up way too much space I think and something about the terrain feels off. But the props look much better. The trash can though.. I think I've seen at least another 5 people around here with…