Floaters 101: You need to have an "outline" loop of polys around your floater that lays parallel to your base surface. Around curved surfaces, your floater's "outline" needs to match the contour of the surface as well, again it has to be parallel to the surface. For floaters, the goal is too look seamless from a certain…
I'm not sure what you're saying, the top floater looks seamless and would bake seamless, or 99% close enough to seamless. The middle one is flat and not curved to match the surface, and you can see the outline. The bottom is without the outline geometry. I wanted to show the differences between the three methods.
@EarthQuake Yeah I was wondering about the floating insets I have and I did try it both ways. The reason I went with the way that I have it was because I can still see the lines from the outline, on the curved surface, when it had an outline. I can still see it in yours on the cylinder as well. And I thought that it might…