oh allright then :) I should look at vertex lightmaps techniques, sounds interesting :) I just saw the "characters thread", pffouah, amazing art ! Too bad the game apparently sucks :( edit : thumbs up for whoever "saved as" > references&inspiration folder :poly142:
it seems all props screenshots are taken w/o any lighting, pure diffuse ingame, however, there's baked vertex lightmaps on buildings and all props are lit correctly and look more contrast and volumetric whole art direction for RT assets was revolving around the idea of keeping black to minimum