This probably seems like a pretty basic question, but so far in my studies since I began last year, I've yet to have the need for one. Basically, I'm at a loss for finding a good tutorial or article that explains how to create an alpha/transparency map. At the moment I'm needing one for part of my model to apply…
Well it sounds like you're almost there... yes, usually the transparency map is stored in the alpha channel of the diffuse bitmap. Here's a wiki article about it (I just added some more info for you): http://wiki.polycount.com/TransparencyMap What software are you using? How to create the transparency depends a great deal…