I guess your Team Fortress 2 characters and particularly environments are the obvious example. Forms are typically large and simple and texture detail is often little more than a few well placed brush strokes.
I agree with you on greeble. When done well it is awesome, but most often it is a lazy fix for lazy design. Good example is the Gears of War guns, which have excellent forms, but then the rest is just filled in with plates that make no sense.
I can hardly track what kind of style you're trying to explain, but a few examples that are probably fitting: [ame] http://www.youtube.com/watch?v=y3vc-n9Gx68[/ame] [ame]http://www.youtube.com/watch?v=Rf6naKIIuf0[/ame] [ame] http://www.youtube.com/watch?v=YSXwreNIuYE[/ame]…
Lately I have been thinking about how to work more effectively on 3D art, and how to make everything look more... well consistent... What the Hawken guy did is of course cool too, e.g. reusing bits and pieces all over the place... but ultimatly you are still dealing with a lot of small details. In general I feel all that…