I'm pretty sure this will do what you want: http://udn.epicgames.com/Three/ParticleSystemReference.html#Lit%20Particles In cascade just click in an empty area where the modules go and in the properties go to LOD>LODSettings>Lit and check it to be true
I made a smoke particle and have it being emmitted from an emmitter. It apears to be completely self illuminated all of the time. Does anyone have any ideas on how to get it to receive lighting from my the lights in my scene? Is this in the emmitter itself or the material, both? EDIT: I messed around in the material and…