Yeah thought that would sound like that, did not at all mean to come of like defensive, thought you might have had som other way of doing it. yeah thought hp would be a better start. But yeah that tutorial is in my mind. And made an erlier try at it and turnd out to similar to the tutorial.
Kinda feels like you were inspired by this tutorial am I right? Seems like you approached it the same way. Which was starting with your textures first and extruding the models from the textures.
Yeah, id even hazard to say that photoslap isnt really games art, anyone can download a few photos someone else took and drop them onto a plane. You'll really wow people if you can make textures look that good by hand. Stephan Morell has some good tutorials, and some of his older stuff that he made for Obsidian Edge would…
Kinda sounds like you are getting defensive sir... calm down. I never said there was anything wrong with it. Just saying that it looks like you are following this guys tutorial pretty closely. As for a "better" method... no. But a method would be to model highpoly, then lowpoly, cast your normals, and then do you textures.…
Could you throw up some ref for what you were going for? Your textures seem to be too photosourced, like you just took the pictures and basically threw them on. I would suggest making high poly's for these assets and then an AO pass and that will give you a good base to work from to get your diffuse, then just use the…