@Snader: Thanks for the examples. I will look around areas of my tank to see if I can do that in more places, but I usually do it whilst making it lowpoly. The 2nd example is interesting though, good technique, I will also try and use that in areas. Afew more shots of it. Will work more on it tomorrow. Think I know how I…
You also have to consider the silhouette of objects, over the polycount. What's the point in putting it in-game if there is no ability to make it look good. It is also a hero piece. For example the suspension wheels should have so many more sides, as you can see the edges and it looks really bad. And the rope on the side…
Sorry about my crazy purple sketching. I think i'm a bit restless from not being able to work atm. What i actually meant with that psychotic sketch fucking was that, you have allot nice high details in you lowpoly - cool. BUT, then you have the base of the barrel for example, witch is using less sides then one of you small…