I'm pushing it lower still, and i'm not underestimating the power of normals, but taking in mind how they will bake to the lowpoly if not enough triangles are there to create enough pixels to capture the data. Also the outline of the shapes it easily seen and normal maps can't hide a 5 sided cylinder against an object. It…
@AlecMoody: It will go into UT3 for final render and presentation for submission. @Lazerus Reborn: The orange area I have recently optimized before I left Uni, basically did what you said I should do. The "poles" sticking up out of the tank are actually two planes intersecting. As for the cylinders and other cylindrical…