Hey everyone here is an update at where I'm at with this project as a whole: Couple things to be noted, the brown smudging on the defender case, should not be there... left a layer on I guess... Also any help with the aliasing that is occurring would be great: In max im trying to configure my driver however it kept…
Interesting thread. I think your diffuse color is a bit too flat. It would be nice to see some color variation. Try adding a grunge map on soft light blending mode and a low opacity, to break up that flatness and get some hints of different colors. For the bikes bump up the spec on the metalic floor mats a bit and it…
Thanks LateWhiteRabbit, nope all that information was very helpful! I had thought about it before to start with the high and go to the low. So how would I go about the unwraps, to make the bakes? My understanding is that making the low then unwrapping it then building the copied high over top. Then render to texture to…
I wasn't saying he should use more than necessary, but it sounded like some people were asking him to optimize his high poly, when he obviously wasn't using a lot of geometry to begin with. You are totally right with advising floats and everything else. I just didn't want Ben to get hung-up on cleaning what is already a…