If you are using Xoliul's shader you are getting realtime results. The speaker on the front needs blue stripes down the middle of it - the gray ones you have are too faint to show up, and most of the DK cabinets have wood stripes the same color as the cabinet over the speaker. The coin slots need to be silver or metallic,…
Honestly if you plan to use in a game there are several issues to consider that don't really get brought up around here much. drawcalls, overdraw, batchcount... they vary between engines. usually using 1 material per object is better than several.But on an object like this I can see reasons where one map ISN'T better. 1-…
Thanks for commenting Baddcog, I never really thought about such things... Only really texture map size... Ok this might be a very stupid question, but to achieve the 2 texture sheets for the machine, would I break it into parts? Or is there a way to have 2 sheets for a single model...? I was thinking of making this…
Interesting thread. I think your diffuse color is a bit too flat. It would be nice to see some color variation. Try adding a grunge map on soft light blending mode and a low opacity, to break up that flatness and get some hints of different colors. For the bikes bump up the spec on the metalic floor mats a bit and it…
hey dude, the biggest thing that you need to improve on when it comes to texturing is to show how the object is built. how parts are put together. are there bolts ? planes that slide in ? super glued ? stuff like that. also how objects are used. right now in ur diff, you only have the most basic information. add stuff like…