I'm loving this atmosphere you've got going on already. Really looking forward to seeing this progress. If there was anything I'd say, it would be about the separating line where the walls meet the rock underneath (if you know what I mean). If it were me I would have the urge to push the vertical variation of it further,…
Excellent stuff. This is kind of nit-picky, but the large structures' vertical elements seem a little too perfectly CG straight to me. The large arches are the most noticeable, but the towers too to a lesser extent. A little quick FFD'ing or paint push/pull in a few spots might ease those straight lines a little. The…
OccultMonk: I have not yet made trees in this scene but will probably share the workflow when I come to it. The water is the cry-engine default ocean shader. Oniram: I never polypaint to be honest, having to even more geometry than my sculpt to get a basic diffuse just bothers me. If I want to do 3d paint I'd rather have…
Sugestion for your brick bridges, or something like this, or even like this. for soemthing a bit more modern, we have this, but constructionally its no different from the designs the romans mastered millenia before. OF course there are more vertically challenging stone viaducts, but the length:height ratio is much alrger…