Iniside, Computron: it's a flat texture decal. I covered it here last week. It is tiling textures. walkonsky: I totally agree with you. the differences in arch style are due to me liking both and failing hard at making the right mix.. I don't have enough time to concept something for every building and in the end it…
Much lower, and steady. As for materials in CE3. Creating them is as hard as pluging texture into slot. And if can read tooltips, it's even easier :D And that brick texture is just awesome. Would be cool, if you would like to make bit more detailed process of getting them. Or that just standard make brick/wall > sculpt >…
I can't offer things for you to change since I simply am no where near your ability in the composition department, but I figured I could offer up a couple of my thoughts. My biggest nit-pick about the scene is that I find it very hard to know exactly what you have going here. It seems like a desert-ish theme with sand and…
Here's a really quick video showing bits of the map. My PC is in agony shooting this at 720p so please excuse the choppy framerate. [ame="http://www.youtube.com/watch?v=6kW2sLuSlgM"]Fort Highness Fly through - YouTube[/ame] jimmypopali: Almost all objects have a vertex color pass. Trebuchets do as well. It's mostly…