So I've started making a modern modular building. Seems like a must have piece for a portfolio according to the agencies I speak to. I have a pretty good idea how to go about it. One thing worries me though, and thats which way to do the detail work- mainly the bricks. So I made a modular window section and I need to make…
Personally its easier for me to go get it to tile in photoshop by using a tileable brick texture and carefully unwrapping the module. I would be VERY careful with how much unique detail you put into it because it is going to repeat often. There are enough ways to get grunge and damage on separate instances without having…
I agree with Mark on this one, you really need to be conscious of how much it is going to be tiled and how large it is going to be on screen, then you will know how much detail you need. I tend to make most of my brick textures in P/S. If it is something more custom with a window in it etc I will create a heightmap in P/S…
both options will work personally i would do the the first and bake out normals and AO in xnormal. but if maya cant handle the high poly brick from zbrush to to decimate them a bit in meshlab first. here is some info on that…