I would have recommended doing something more unique. It's pretty obvious that you just followed the 3D motive tutorial and created almost exactly the same pieces with pretty much the same look. The first thing I thought when I saw your screenshot was "isn't that just the 3D motive scene?".…
Nice job, I really like this and cant wait to see the modular pieces. I agree with Mark and Hboy, the fans need some modeling. I do have three little crits... 1. The roll up doors seem too short. If its compared to the windows, they look about five feet tall. 2.The top of the building where there is a border, it looks a…
For learning use and modeling of modular pieces i think it's great. But it would be sooo simple for you to break this up to your own layout, own camera angel, own style (still bricks and broken windows), own texture style and so on. This will sting an employer in the eye who have seen the tutorial, or just the presentation…
^^ My thoughts exactly, and it's also a bit to saturated for my taste. It might be that it's just a coincidence, but I would still do something more unique.
Great work, the walls look stunning but I think the paving slabs and concrete panels could do with some more variety between each piece. It looks a bit too homogeneous right now. Also,I have a question that maybe OP or anyone else could answer: I am working on an environment (similar to this actually) implemented using…
That's awesome! Nice work. I think you might of gone a little overboard on the unique grunge details in the materials for the modules themselves, there are several tricks to get grunge maps/stamps/decals on objects after you get them in the engine. I also agree with Hbobowen about the fans you have some great depth in all…