"Create and present an original humanoid character. The model should follow an industry production pipeline and make use of good anatomy." This is a great model but i do agree with the person who said the presentation should show all the hard work you put into the face.
Everything seems like it's getting there anatomy wise. If you're considering to use this for animation or any projects related to publicly selling your idea I wouldn't consider having agent 48 as a final name. As it's copyrighted by IO interactive in their first title Hitman:Codename 47 for the appearance of clone assassin…
Just to note, if some people mention some anatomy stuff then it's worth a look at. It is down to opinions, but if there's a few of them and on polycount then there may need to be tweaking. The guys on here give crits so you can improve, even if it is an outstanding model already. I think that if there is an anatomical…
The brief as I understand it is no clothes as they are only marking your ability to get right human form. Its just good practice to add stuff to it when your done for portfolios and so on. What I was saying earlier about the anatomy is that it is common for a stylist to want beauty/perfection in a model bypassing human…
She actually looks wall-eyed in the textured picture, which could be part of the problem. The eyebrows might need to be a little closer together as well. The jaw seems fine, but I do agree the cheekbones need to be softened up, normally people who are Asian or Asian mixtures don't have very pronounced cheekbones. Besides…
I like your final image. For me she is a perfect assassin. I think your final render has some kind of vintage style to it. Thus she looks like a assassin from the 70's maybe. So for me she might be a member of the RAF for example. Great work. But I have to agree with some of the anatomy issues. Anyway for me a major…