So I was reading this tutorial that kind of became famous thread its from a Gears of War Artist and he was talking about making environments in zbrush and than bringing them into 3Ds max. Anyway he mentioned you should use snap toggles to make levels and say make a box that is 6 segments high and wide so you can bend it.…
Well I'm still having major problems getting modular workflow to well work. I use 3Ds max and I have tried some tests with two different boxes that are the exact same size and with the 3D or even 2D grid turned on when I try to move one to perfectly snap into the other it is off by some what. Any suggestions for settings?…
Yes, it's called modular building, and so far as I know, it is the standard practice for creating levels - Gears, Oblivion, Fallout 3 and New Vegas, etc. all do it. It makes things easier and allows you to change levels and designs on the fly without remodeling or retexturing anything. It also saves on texture space and…