My goal is a basic depth of field shader. I already have the blur portion working so this is what I'm stuck on now. As I understand it, DestDepth is the distance of the pixel being drawn under the crosshair, so I figured plugging that into a Distance node with a Camera World Pos would update that distance as the crosshair…
Ahh ok I see. The crosshair doesn't work like that. The DestDepth node works on all pixels in the base render pass, not the crosshair, which is just a UI element. The most classic use of DestDepth is for water, in which you can sample the depth of the next pixel behind the water surface and in return make the water more or…