How do I customize this to work when I hit the fire button? /** * Plays a Vehicle Animation */ simulated function PlayVehicleAnimation(name EventTag) { local int i; local UDKAnimNodeSeqWeap Player; if ( Mesh != none && mesh.Animations != none && VehicleAnims.Length > 0 ) { for (i=0;i<VehicleAnims.Length;i++) { if…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…