All you need is a Mac with one of the newer versions of Snow Leopard. You can apply as a developer and download the ios sdk + xcode.There you can test it in an emulated environment.To test if it really runs on the specific device you should own one though.But to get it on a real iDevice(or into the appstore) you have to…
I think you would find it very hard to develop a good game for the iOS without owning one of the products, since you will have to do alot of testing since the emulator is far from perfect.
Thats why I went android rather than IOS. 25 dollars registration fee for you to be able to submit apps and a fee of 30% on each sale. Im waiting with baited breath for Epic to release their android build of UDK
you can pretty much work it out with the unreal editor. and advantage of having an iOs Device is that you can see bottlenecks in design and performence earlier but it's not necessary. keep in mind all mobile devices don't like too much dynamic stuff (over the top particle effects, realtime dynamic lights, etc.). also try…
@Visceral, Nice name! :P Anyway.. at the moment you can emulate your iOS game straight from Unreal on your pc. So it'll create a screen and your mouse clicks act like touchscreen inside it. So you have no need for the actual device, which is pretty handy if you just want to get an idea running before considering it…