Grevar, I assume you tested your theory on your computer with both legit versions vs the pirated ones when you made that wide (pirated version works better) assumption?
[ame]http://www.youtube.com/watch?v=qQZSHpNcsRk[/ame] This pretty much. Pirate away but just admit you're thieving and contributing to studios closing and pulling development from the console you're pirating on.
Your experience is different than mine then. If the thing you download is not a virus or corrupted, often it is missing documentation, help files and updates that fix known bugs. I wonder how many times you have actually compared the retail and pirated versions. Sometimes it is not possible for a pirate to tell that DRM…
I realize there's been some weird shit I disagree with posted since the first page, and I admit I've only scanned over some of the larger chunks of it, but whatever. This is mainly in response to the first post. Also, this is pretty long-winded, but I'm trying to unpack the whole thing. This is my current take on the whole…
I won't deny that pirated copies just work as well as regular ones due to the fact that beyond drm devs wont bother much with advanced game-degrading tactics these days. But I mean more the better part in "just as well or better"
Aubrey, Sounds like all the same generic excuses I've heard from pirates a million times in the past; If you want bullshit, look no further than that. Btw, Nick wants his underwear back; you can give it to him if you're going to GDC. Oh, and I wasn't even talking to you.
I'm sorry but, what? You support draconian DRM (Like what Zpanzer mentioned) that in the pirates case gets cracked a few hours, to a week after release, and doesn't affect pirates OR protect the software anymore? Funny, there's loads of examples of DRM Free games that did great. Braid, Amnesia, shall I go on? Uhhh what…
To talk about piracy and copyright is a huge stupidity and a huge waste of time, so i won't add much. As far as i know, Pirates will not understand the creator's position until they become a creator. So, to talk to a fucking pirate is like to break our heads on a wall, or worse, it's like to discuss with a monkey. Creators…
I find a good portion of the friction between potential customers and publishers comes down to the perceived mentality of the publisher involved. Ones that can successfully disguise DRM as a beneficial tool or even make it to where it IS a beneficial tool (Steam) will almost always receive more favorable support from…